MIRROR WORLD CREATIONS:
A LIVE-ACTION ROLEPLAY STUDIO
Want to be the protagonist of your own story -- take part in a tale tailored to you? Mirror World Creations crafts live-action roleplay (larp) experiences for those souls in search of adventure.
Not quite sure what a larp is? Think of a larp as a play without an audience. When you're part of a larp, you don’t just experience a story--you help tell it. Mirror-World's authors and orchestrators provide a setting and the start of a story, but your decisions determine how your adventure will end. Can you foil a kidnapping? How about break a curse? Every choice you make will change the experience you choose to participate in.
A manic introduction to magic!
Magic is real; at least, that's what the hyperactive gremlin who just called you on the telephone says. He's yelling about witches and saying that you're his only hope of escaping magical captivity, but he claims he can teach you sorcery and his instructions are bizarre...
15 dollars, 20 minutes
It's always midnight somewhere.
For hundreds of years, the Fair Folk have run the Midnight Market, selling curses, charms and cloaks of dreams to those unwise enough to buy. Now, though, they've discovered time zones and telephones, and are bringing the Midnight Market to you. If they've called you, they're sure to have your heart's desire...only the question remains: what will you sell in exchange?
40 dollars, 45 minutes
Can you foil a kidnapping?
Irene is trapped in Caracas, kidnapped by corrupt police; she's found herself a mobile phone but now she needs your help to escape. But will your Google-fu and your attempts to help her keep her cool be enough to get her out of mortal peril in time?
48 dollars, 75 minutes
Answer the call.
There’s been a murder in Outpost Omicron, the US Navy’s underwater base, and you’re the consulting detective who’s been called in to solve it. Literally “called” — you’ve got 90 minutes on the phone to interview the crew before atmospheric conditions disconnect you. There’s gossip to sort through, a map to peruse, and camera footage (which of course they can’t send you). The scientists and crewmembers are counting on you: can you find the murderer in time?
52 dollars, 90 minutes
Were you a mogul, a murderess...or something even stranger?
In the sixty-minute phone call that is "Fragile Recall," famed psychic Genesis Mahabini claims she can help you chat up your previous incarnation. But is the sad woman she sends you to talk to really someone you once were? And if not, what does she need — and why does she care so much about you as her legacy?
49.99 dollars, 60 minutes
It's not enough to say she's wrong.
Your friend Alex needs your help — her cousin Karen has jumped on the anti-vaxxer bandwagon and is now refusing to inoculate her kid. And Alex can’t get through to her — but due to an incident involving leg injuries and hot chocolate, Karen really likes *you.* So Alex has asked you to help talk her around. But when even the truth is politicized, how do you persuade a relative or friend on the other side of the line?
40 dollars, 45 minutes
1960. The Cold War rages on. The intelligence agencies of the great powers play an endless game of spy and counter-spy, trying to learn one another’s secrets, trying to sabotage one another’s plans.
Want to learn litform larping? Take our tutorial to learn how to larp with prewritten setting and characters. You'll read the literature, spend an hour learning one-on-one with a facilitator, then another hour taking part in Debrief, a deeply compelling Cold War ghost story. Do you dare open yourself to such an experience?
65 dollars, 120 minutes